Q:
How is Chris Sawyer involved in the development of RollerCoaster
Tycoon 3 (RCT3)?
A: Frontier has a longstanding relationship
with Chris Sawyer as we mentioned in previous articles.
Chris is still very much involved in the development of
the game, just in a different role - rather than doing all
the work himself he is taking the overview, making sure
we stay true to the essence of what makes RCT great - but
at the same time allowing our own creative energy, as huge
fans of the game in our own right, to help take it forward
in this exciting new direction.
Q: What are the minimum system
requirements to run RCT3 and how does this compare to other
PC games?
A:
Pentium(r) III 733 MHz Processor
128 MB RAM
250 MB hard drive space
32MB video card with hardware T&L (Such as nVidia GeForce2
or higher or any ATI Radeon)
The original RCT game had a low minimum spec and as such was
able to successfully appeal to a very wide audience, many
of whom who do not necessarily choose to stay on the bleeding
edge of PC technology. Equally, that game could make even
high-end PCs struggle if the player put a whole bunch of content
in a large park. Similarly with the new 3D release, we have
tried to ensure that the game can be enjoyed by as many people
as possible on a wide range of PCs. Our minimum spec is pretty
low compared to other 3D PC games, especially ones targeted
at 'core gamers'. We have worked very hard at keeping the
performance up on low spec machines, as well as making the
game visually very attractive on all machines without necessarily
relying on very performance-hungry graphical techniques. So
our intention is that players will be able to enjoy the game
on the minimum spec machine, but to experience the game looking
& running at its absolute best higher end PCs / graphics
cards will inevitably be needed. Even though the individual
components of RCT3 can be quite simple, the sheer complexity
of the game including the number of people, rides moving in
real time, and other special effects, makes it an impressive
technological and artistic achievement compared to other games
that may use more polygons on each component, but offer nothing
like the richness and diversity of RCT3. And yes, with the
ability to build large parks that are rich in animated content,
have literally thousands of truly individual park guests all
interacting with the park and each other, AND ride the most
intense Rollercoaster rides your imagination can conjure up
you will still be able to make even the top spec systems struggle
if you really want to!
Q: Will RCT3 have a sandbox
mode? How is this implemented?
A: Yes (cue the sound of cheers from around
the world..)! Very simple - you can put anything you like
into your park, with the one caveat that a small amount of
content is unlock able throughout the game. So straight off
the bat you'll be able to use pretty much everything in your
park, but to get a truly complete-ist buzz you have some serious
Tycoon-ing to do!
Q: How many rides are there
going to be in RCT3?
A: Broadly speaking for this first release
we set out to deliver around 75% of the 'content' (rides and
scenery) that were in RCT2 – however, our enthusiasm
has got the better of us and we'll have probably done a bit
more than that by the time we're finished.
Q: How is “theming”
and ride customization handled in RCT3?
A: The way we've been building the rides
is to produce a "vanilla" version of a ride and
then 'theme' it, so as a general rule there are multiple versions
of each ride available, themed and not themed. There is not
a completely rigorous approach whereby each ride has an alternate
version in every theme, but we've done the best we can given
the time and people available. Also we've tried to ensure
that the themes we do are relatively rich compared to some
in previous incarnations of the game, so as well as rides
& attractions there are always also building sets, staff
uniforms, foliage, benches, lamps and so on. We have also
tried to incorporate this into the gameplay in subtle ways,
so that now, for example, a Peeps impression of a park is
partly based on the coherency of the themeing.
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